This was the game I'd been waiting for. Years and years of waiting, of false
hopes and false starts. I first read about it on the LucasArts website, watched
with mouth watering at the graphics and the races, and thinking about the fun
I'd have. For years, this was the Star Wars game I wanted more than anything.
I was one of those geeks who stayed up until the sun came up playing "Warcraft"
online with friends, then later the same happened with "Starcraft".
So, you can imagine how excited I got when I first purchased Galactic Battlegrounds.
Finally, the kind of game I love in the universe I enjoy most. Based off the
"Age of Empires" model, the game features the Empire, Rebellion, Naboo,
Gungans, Wookies and Trade Federation. You can take the reigns from any of these
races and pit yourself against another, or two, or three. Heck, you can battle
them all at once if you want to.
One of the elements that I really enjoy was the differences between GB and
the other games I'm familiar with, such as "Warcraft" and "Starcraft".
Chiefly, that you needs several different elements to develop different weapons
and technology. I think this add more strategy to the game, which I liked.
The single player campaigns in GB are challenging, as the story carries you
through the early years in Gungan civilization, or during the Trade Federation's
conquering of Naboo - which went largely unillustrated in the film. You are
also thrust into the battle between the Empire and Rebellion. Each features
familiar heros, such as Darth Vader, Chewbacca and Luke Skywalker.
The graphics are, of course, top notch. Although many of these game are shifting
into the realm of 3D - the prime example being the OUTSTANDING "Warcraft
III" - the two-dimensional elements to GB are top notch. Colorful and detailed,
you can't help but get a certain sense of joy when you send a platoon of stormtroopers
into a Wookie village. Or take down an Naboo building with a Trade Federation
I love military combat games. I think many online battles generally fall to
basic rush concepts and beating the opponent by overwhelming them, I love playing
the computer because you can utilize strategy. Ever since the release of the
original "Dune" game, these kinds of computer games have always been
my obsession. "Command & Conquer" was another favorite. But, the
very idea that I get to play this type of software within the Star Wars universe
is just too much.
Of course, LucasArts was quick to release "Clone Campaigns" to capitalize
off of the release of Attack of the Clones. And their timing was perfect, because
I swept up the expansion game. It was a great addition, and I had a lot of fun
playing the new missions. Seems to me that the Clone Wars era has been much
more interesting to play in than the Empire and Rebellion time. Not so much
because the weapons and characters are better, only that the missions were more
interesting. And, I suppose, because much of it was new as the movie had only
recently been released.
I thought many of the mission, such as the Sarapin's Fury was particularly
difficult, and Never Trust a Hutt was entertaining. I especially enjoy using
the Republic forces, as I think the Clonetroopers are very effective units.
Overall, I give this game my highest marks. Partly because I've been hoping
LucasArts would release such a game, but also because they made it so well.